AI·

We're Not Asking Enough of These Models

I asked Claude to recreate a jet engine demo from a video clip. A day later, all from my phone, I had a true-scale GEnx-1B with a cycle model, a borescope and a digital twin. Opus 5.5 is good enough and cheap enough to just keep running.
A 3D cutaway of a GEnx-1B turbofan under the wing of a Boeing 787 at sunset, with labeled fan, booster, HP compressor, combustor and turbines

Yesterday @claudeai shared a clip by Techartist: a jet engine in interactive 3D, intake to exhaust, built with Opus 5.5 and Three.js. My prompt was one line: figure out where this came from, pull down the code, and recreate it locally.

There was no code to pull down. The source isn't published. So Claude rebuilt it from the video.

That should have been the end. Instead I kept asking for more, and it kept delivering.

It's live right here. Drag to orbit, click any part, or let the tour play:

Open it full screen → Best on a desktop. The Claude-hosted version adds "Ask Claude about this part."

Here's what it does, about a day later:

  • A true-scale GEnx-1B on a true-scale 787-8 at cruise, with a cutaway, an exploded view, and click-any-part exploring. Every fact links to a public source.
  • A two-spool cycle model calibrated to GE's published datasheet. It lands at 70.0 klbf of takeoff thrust; GE's number is 69,800 lbf.
  • Colors, finishes and shapes checked side by side against about 150 photos of the real engine and airframe.
  • Thermal and pressure views, plus flight phases from takeoff to landing with EICAS-style gauges.
  • Compressor surge, bird strike, fan blade-off and icing scenarios.
  • A borescope you turn by hand, a teardown sequence, and a digital twin panel that reads trend CSVs.
  • Engine swaps: Trent 1000, GE9X, GE90, LEAP-1A, and the CFM RISE open fan.
  • Synthesized engine sound, with a nozzle chevron A/B toggle.
  • An "Ask Claude about this part" box in the Claude-hosted version, using the artifact's built-in access to Claude.

That's about 4,700 lines of strict TypeScript with one dependency (Three.js). I did all of it from my phone, in the Claude mobile app, with Claude Code running on Anthropic's infrastructure. I never opened a laptop.

None of this surprised me as much as it would have a year ago. I've been doing a lot of Three.js lately, and Claude is very good at it. The big one is Farwonder, a Jackbox-style game and learning app I'm building for my kids: early reading and math as short 3D games.

We're not asking enough

Opus 5.5 is that good, and it's cheap enough that I never thought twice about another run. So I just kept going. Add the aircraft. Make it true scale. Add a cycle model. Add a borescope. Swap in other engines. Run it, run it, run it.

Most of us still prompt these models small. Fix this function. Write this test. Summarize this doc. Then we judge the model by what comes back from that small ask.

I almost stopped at "recreate it locally." That would have been a fine result, and it would have taught me nothing about what Opus 5.5 can do.

Ask for more. Then ask again.


Personal side project built only from public information. It isn't affiliated with or endorsed by GE Aerospace, CFM International, Safran, Rolls-Royce, Boeing or Airbus. All numbers are approximate and illustrative.